Unless in cases of situations, but it's ideal situation that you'll achieve. This makes up for safety of your homeless bunnymen as you're the meat shield. Dragonfly's #1 hit list will be the player, second will be the mobs itself. Multiplying it by 5 seconds will successfully give 2400, more than enough to knock it down.Īnother thing involve is its own attack priority. Using 12 bunnymen will give out in in every second, a damage out of 480. Exploiting this kind of behavior, we would use a bunnyman ( ) because it doesn't have a kiting behavior, has an increased damage and has hostility towards monsters and giants. She will not drop anymore scales ( ) when she's stunned again but straying it away fro its location and going back refreshes and repeats itself. And if you could deal 2500 damage she will drop a scale ( ). The Dragonfly ( ) has a mechanic whenever if you deal more than 1250 damage, it will go into a forced knock-out. This contraption uses homeless bunnymen ( from ) encased in an enclosure of walls,fences and gates ( ), a small pathway for you and the dragonfly to get in between, a melee weapon of choice, armor of preference ( ) and an optional a resurrection item and medications ( and ). I came up for a way of an effective scale farm. Thanks to the Don't Starve community wiki and shenanigans and his low frame rate videos about fighting the Dragonfly.
So I came up for a number of research with the help of the Don't Starve wiki, bunnyman count and my knowledge of pathfinding behaviors. This pondered me about how inefficient the gunpowder tactic was. A forum topic had opened for a question of an efficient way of farming dragonfly scales.